The year had finally ended! Woohoo :)
My presentation speech
https://docs.google.com/open?id=0B6tu4GXXSCEXMDBkZTZiMWItMmMwZS00ZGEyLWFmMGYtNjZmNDM1ZDllYzVi
My reference list
https://docs.google.com/open?id=0B6tu4GXXSCEXMTdlMDVhM2ItZWI1ZS00NzE0LWExMDctMTQxOTRlM2I4ZjY3
My powerpoint
https://docs.google.com/open?id=0B6tu4GXXSCEXNTNlYmM4MDMtNmU1ZS00OWZmLTkyM2UtYTAyMGM2OGViNTRm
Darlings Designs
My Projects for my Bachelors in Creative Technology
My Projects For BCT
Semester Two
Wednesday 28th September - Tuesday 25th October
We started the project UN-REAL on Wednesday. To get our brief we had to flow the clues in a treasure hunt. The last clue didn't work so well because it was held by another student who hid to well, and we were unable to find him.
New Zealand was a top secret experiment initiated by said people to see if the topside was livable. In our journey, this is all discovered by a guy called J. Crawford. The player was initiated into our alternate reality by a crazy looking man who shoved a piece of paper into the players hand, babbled something about being enlightened and was chased off by two men. The piece of paper was covered in mad scribbles but it also held a website for a video blog which the player went to. This video blog explained who the crazy looking man was - J. Crawford - and the situation. He also talked about seeing a wanted sign of himself that was the next stage in our journey. On the Wanted poster was a reward and a OR code.
The QR code lead to a newspaper website with a video article showing some CCTV footage of Crawford bomb diving some bushes.
When the player went to said bushes they found a USB stick, on which there were mostly corrupted files.The only file that wasn't corrupted was a medical file for Crawford from an insane asylum. On this there were instruction to either go to the CEO of the Asylum with the USB were you would get a reward for bringing in information on him, or go to Crawford himself. If the player went to Crawford location they would see signs of a struggle and an ID tag that lead to another room. In that room you would see Crawford struggling with the two men who chased him off earlier. One would ask for te USB and when you handed it over Crawford would break free and you would escape.
The main problem we had were with the quality of the artifacts, which looked amateurish and last minute due to print outs being black and white, the news article being shaky, and lacking volume, and the actions could have done with some rehearsal.
The other problem was that the player had half an hour to finish the journey that they didn't get to take in all the detail we had on our alternate reality. This also cause the moral choice between choosing the reward, or helping Crawford got lost. This also caused the fight at Crawford location to be over looked, this and the fact that the player came through a different door meant the the actors where blindsided and unsure of what to do. This wasn't helped by the player wasn't sure what was going on.
The brief was to create an alternate universe and introduce the players to it through a treasure hunt. We had to use two virtual and two physical items.
My group got hooked on the butterfly affect. We wanted to take something that had happened in the past and change it so the future, the world we live in today was different.
First we decided to have Nixon killed while he was visiting Mao causing a nuclear war. In today's time most of the world would have been a wasteland. New Zealand ( blogger doesn't believe Zealand is a word x_x) would have been a superpower because we were far away and had the resources to be self sufficient.
We modeled our journey around doing a USB drop, where a USB is left somewhere and the players have to find it and plug it in. Because we wanted to use this at one stage of our journey we decided to make the rest of the journey about why it had been hidden, what was on it and why you had to find it. We ended up with the USB having the cure for radiation sickness on it, the cure having been discovered by a government scientist. The player was brought into this world by the government group the scientist worked for because the guy had gone missing. As the player followed the clues they would have found that the scientist had been kidnapped by terrorist.
When the player was brought into the world they would be told their two targets. Save the scientist and find the cure to keep it our of terrorist hands. When the USB is discovered the player realizes that they can only follow one. It was a moral choice of either saving the scientist or saving millions by giving the cure to the government.
We then talked to our tutor Maggie who talked about the game being immersive. Instead of making a world and placing the player in it, effectively telling them that 'this' is the world as we know it even though if they looked outside they would see it isn't, we decided to keep it a secret.
We changed it so that it was the Cuban Missile crisis that had started the nuclear war.We then made it so that people had gone underground to escape the radiation.
First we decided to have Nixon killed while he was visiting Mao causing a nuclear war. In today's time most of the world would have been a wasteland. New Zealand ( blogger doesn't believe Zealand is a word x_x) would have been a superpower because we were far away and had the resources to be self sufficient.
We modeled our journey around doing a USB drop, where a USB is left somewhere and the players have to find it and plug it in. Because we wanted to use this at one stage of our journey we decided to make the rest of the journey about why it had been hidden, what was on it and why you had to find it. We ended up with the USB having the cure for radiation sickness on it, the cure having been discovered by a government scientist. The player was brought into this world by the government group the scientist worked for because the guy had gone missing. As the player followed the clues they would have found that the scientist had been kidnapped by terrorist.
When the player was brought into the world they would be told their two targets. Save the scientist and find the cure to keep it our of terrorist hands. When the USB is discovered the player realizes that they can only follow one. It was a moral choice of either saving the scientist or saving millions by giving the cure to the government.
We then talked to our tutor Maggie who talked about the game being immersive. Instead of making a world and placing the player in it, effectively telling them that 'this' is the world as we know it even though if they looked outside they would see it isn't, we decided to keep it a secret.
We changed it so that it was the Cuban Missile crisis that had started the nuclear war.We then made it so that people had gone underground to escape the radiation.
New Zealand was a top secret experiment initiated by said people to see if the topside was livable. In our journey, this is all discovered by a guy called J. Crawford. The player was initiated into our alternate reality by a crazy looking man who shoved a piece of paper into the players hand, babbled something about being enlightened and was chased off by two men. The piece of paper was covered in mad scribbles but it also held a website for a video blog which the player went to. This video blog explained who the crazy looking man was - J. Crawford - and the situation. He also talked about seeing a wanted sign of himself that was the next stage in our journey. On the Wanted poster was a reward and a OR code.The QR code lead to a newspaper website with a video article showing some CCTV footage of Crawford bomb diving some bushes.
When the player went to said bushes they found a USB stick, on which there were mostly corrupted files.The only file that wasn't corrupted was a medical file for Crawford from an insane asylum. On this there were instruction to either go to the CEO of the Asylum with the USB were you would get a reward for bringing in information on him, or go to Crawford himself. If the player went to Crawford location they would see signs of a struggle and an ID tag that lead to another room. In that room you would see Crawford struggling with the two men who chased him off earlier. One would ask for te USB and when you handed it over Crawford would break free and you would escape.The main problem we had were with the quality of the artifacts, which looked amateurish and last minute due to print outs being black and white, the news article being shaky, and lacking volume, and the actions could have done with some rehearsal.
The other problem was that the player had half an hour to finish the journey that they didn't get to take in all the detail we had on our alternate reality. This also cause the moral choice between choosing the reward, or helping Crawford got lost. This also caused the fight at Crawford location to be over looked, this and the fact that the player came through a different door meant the the actors where blindsided and unsure of what to do. This wasn't helped by the player wasn't sure what was going on.
Friday 26th August - Tuesday 27th September
At first I was going to use a 3D printer to create me package. I designed the pieces on SolidWorks and sent them off to Olaf Diegal to get a price, and ask some other questions had thought of involving the 3D printer. But if anyone had told me he was not in the country for three weeks I'd forgotten. When he did get back to me he said to contact Andrew Whithell. So I did, basically the same email but changes addressing it to Andrew and not Olaf. The next email I got from him was asking if i was an AUT student. I was and I told him but this delay got me thinking. Was there another way I could make this? 3D printing seemed like taking the easy way, something I had been accused of doing before. So I decided to hand make my cases. I knew that pac-man had come out in the 1980's and that was when the first personal computers came out, and packaging went from being cardboard to plastic. I wanted it to have the feel of that time and the people who played pac-man. I decided to use paper mache for my package because it is reminiscent of something you do as children.
This was an utter failure.
I made a bobo here, as the outer pieces were smaller than the inner pieces when I tried to pin them together the smaller pieces couldn't spin. To fix this I added more paper mache on around the edge, but without a mold so they tended to flare out a bit more. While doing this I put white tissue paper on the outside. When they had dried I pinned them together at the pivot point and then painted them white.
While the paint was drying I thought about how I was going to keep the CD from moving around inside the case. I decided to use some left over polystyrene we had lying around. I cut out the corners and put a slit in them for the CD to go into. I then got worried that the polystyrene would scratch the Disks so I cut out some CD pockets from a CD holder and glued them in. When both the paint and glue where dry I glues the polystyrene into the paper mache case. I then used white tape to make the edges look smart and used a hand made stencil to draw pac-man and his dots on in felt-tip pen.
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